Talents
A Talented Champion
As you venture, you will amass experience and practice. Naturally, you may choose how your character adapts to the conditions using talents.
Talent trees, much like those your species has, are broken into branches and those are further broken into tiers. Every species has a two-branch talent tree, each branch containing four tiers. Each subspecies has a single-branch tree with three tiers.
Beyond your species, there are five core trees that you can take talents from. These vary greatly in what they offer, and none of them have any requirements barring two: to have access to a talent, you must have each talent of the lower tier within that branch. For instance, in regards to the #Warfare core tree, you cannot take the Recovery talent until you have already taken the Swift Strike talent followed by the Hasty Attacks talent.
Core Talents
All players, and even some creatures, have access to the core talent trees. There are five total, each specializing in different facets of character development.
Warfare
The Warfare core tree offers offensive talents, broken into three categories: melee attacks, ranged attacks, and increasing attack speed. This tree prioritizes Body points.
Tactics
The Tactics coretree is evasive, offering talents that increase Block Rating and Dodge Rating, as well as talents that increase one’s maneuverability in combat. This tree prioritizes Soul points.
Innovation
The Innovation tree often works in line with crafting, though offers several benefits that aid both in crafting and in natural activity. This tree prioritizes Mind points.
Magecraft
The Magecraft tree is unique in design, as talents offering new arcane artistries are scattered throughout the tree, while the remainder aid in versatility when casting. This tree prioritizes Mind points.
Influence
The Influence tree is for diplomatic approaches and full party support. This tree includes healing and rejuvenation talents, while granting one the ability to recognize and understand more complex social interactions. This tree prioritizes Soul points.
Prowess
Finally, the Prowess tree is the smallest, most generic, and the most expensive for its value. As a trade to this, once one has gained every talent in a Prowess branch, they may start that branch from the beginning again. This tree prioritizes Body points.
Spirituality
Specialist Talents
Beginning at a base level of 10 and followed by each 10 levels afterwards, your character is granted a specialist talent of your choice. These are cost-free talents that offer supplementary abilities. Often these are passive, but some active abilities exist.
Many talents, excluding some common variety, have special requirements you must meet in order to take them on. You must meet those requirements upon reaching a 10th level, otherwise that talent is deemed unavailable until the requirement is met. A prerequisite may be anything from a minimum Subtrait score, acquiring a previous specialist talent, having a specific core talent, as well as others.
If you're unsure of what specialist talent to take, consider checking the Species Specialist Talents. Every species has one specialist talent specific to them; beyond that, there is a specialist talent centered around each subtrait, called Skill Specialist Talents. For instance, if your character is centered around Power, the Iron Gripped talent may be suitable. None of the Skill Specialist Talents have requirements and many will increase their respective subtrait score by 1.
The most powerful talents are called Ultimate Specialist Talents. These talents boast extreme capability, but also have the massive requirement of mastering an entire talent tree. Which talent tree needs to be mastered is specific to each Ultimate Specialist Talent.
Basic Specialist Talents
Basic specialist talents are modest, offering lax ability with minimal requirements, such as another specialist talent or a minimum trait or subtrait score. Many of these talents are specific or niche, though synergistic with other abilities.
Skill Specialist Talents
These talents are each centralized around specific subtraits. Much like basic specialist talents, skill specialist talents don't have any requirements whatsoever. Each offers a modest advantage and most give a permanent boost to a subtrait.
Species Specialist Talents
Species specialist talents equate to a character growing and manifesting into their hereditary gifts, those of which may not be so obvious without experience. Each of these talents are specific to a species, and one's species serves as a prerequisite for each.
Fabrication Specialist Talents
Fabrication specialist talents are a strong choice for craftsmen and artificers, offering more efficiency and versatility in craft. Each talent has a requirement based on the Innovation talent tree, specifically that of the longest branch. These talents present drastic potential for crafting speed and augmentation.
Arcane Specialist Talents
Arcane specialist talents are used to push a caster when putting spells together, allowing for significant versatility. Some require that the caster have a specific talent within the Magecraft tree, others require that the caster can simply cast spells at all, even less require specific trait scores.
Ultimate Specialist Talents
Without competition, ultimate specialist talents are the most powerful specialist talents a character may have access to. On the other side of the coin, these talents have the highest requirements of any other specialist talent, each requiring mastery of a single core talent tree. The raw effort of meeting the requirements is found worth the inhuman raw capability offered. A creature with multiple of these talents would no longer be considered fully mortal.