Divination Spells
Divination Spell Features
Unearthing
One of divination's greater features is the ability to gather information where one without divination couldn't. This allows the caster vague, magical answers to potentially groundbreaking questions.
Surveil (30 PP)
- For each creature affected upon casting, the caster learns one of the following stats: current SHP, current DHP, current stamina, a single type of defense, a single subtrait, difficulty rating, block rating, or dodge rating. The caster learns how the chosen stats change during the spell's duration.
Insight (50 PP)
- The caster learns the answer to a simple question about the affected objects and creatures, such as worst fears, greatest desires, or whether or not each is under magical influence. The response must be true, does not need to be descriptive, may be different per creature and object affected, and is chosen by the GM. If the question is too complicated or doesn't apply, the answer may come back as "null".
Probe (50 PP)
- For the spell's duration, the caster may replace any number of its senses with an affected creature's or modify its senses as if it was centered on an affected object. The caster may spend 1 turn action or 1 interrupt action to switch which object or creature it is viewing from, given multiple are affected.
Weak Divulgence (100 PP)
- The caster chooses an affected object with a binary capability, such as a coin or a wheel (able to show 2 definitive options, such as heads and tails or left and right). The caster may ask any questions that have only two potential answers, such as a yes or no question, and attach a binary action to each answer. The object magically responds with an accurate, definitive answer to the question, given it is able to. If the answer is magically obstructed or the question is unanswerable, it may return "null", in which the object will respond with neither of the two premeditated answers. If the question is unclear, details will either be assumed or the object will return null. Answers are determined by the GM. If the answer requires knowledge of future events, it responds with "null".
Strong Divulgence (250 PP)
- The caster chooses an affected object with an analog capability, such as a dial able to show a spectrum of states (such as partially turned, fully turned, or not turned at all). The caster may ask any question that has a similar spectrum of answers, such as "How close are we to our destination?". The object magically responds with an accurate, definitive answer to the question, given it is able to. If the answer is magically obstructed or the question is unanswerable, it may return "null", in which the object will respond with an answer other than what was originally considered. If the question is unclear, details will either be assumed or the object will return null. Answers are determined by the GM. If the answer requires knowledge of future events, it responds with "null".
Foretelling
Foretelling is the only form of future telling that civilization has ever seen, albeit somewhat imperfect. Magical divination cannot actually see the future. Rather, foretelling is based on calculation, not true prophecy. However, it often remains impeccably accurate when the correct information is given.
Scry I (30 PP)
- The caster gains a prospect against all affected creatures for the duration of the spell. Tests made for accuracy against affected creatures gain an additional point of favor. The caster may give this prospect to other affected creatures, giving them the same bonuses against affected creatures.
Scry II (60 PP)
- The caster gains a prospect against all affected creatures for the duration of the spell. The caster gains 2 points of favor on tests made against affected creatures. The caster may give this prospect to other affected creatures, giving them the same bonuses against affected creatures.
Scry III (30 PP)
- The caster gains a prospect against all affected creatures for the duration of the spell. The caster's Block Rating and Dodge Rating is doubled for attacks made and spells cast by affected creatures for the duration of the spell. The caster may give this prospect to other affected creatures, giving them the same bonuses against affected creatures.
Scry IV (120 PP)
- The caster gains a prospect against all affected creatures for the duration of the spell. When the caster makes a roll that directly affects prospected creatures, including attacking, spell damage, blocking, dodging, and tests, each die is potentially modified. If a die would roll below half its maximum, rounded down, it's treated as if it rolled the half instead. The caster may give this prospect to other affected creatures, giving them the same bonuses against affected creatures.
Premonition (80 PP)
- The caster rolls 3d6 and saves the roll for the spell's duration. If a test is made by the caster or a creature affected by the spell within the spell's duration, the roll is replaced with the saved dice. Modifiers are calculated after the roll is replaced. If the replaced roll would have any points of disfavor, remove the highest die from the saved roll for each point of disfavor. If the roll would have any points of favor, duplicate the lowest die for each point of favor. Upon a roll being replaced, the caster rolls 3d6 and saves the roll again for the spell's duration. Once a premonition roll is made, it cannot be changed until it is used, even if the spell is recast or the feature is used in a different spell. Divination can reveal a basic location for virtually anything, though it does not observe potential obstacles. This feature has been used by ancient and modern cartographers as well as treasure hunters.
Locate Creature (100 PP)
- The caster chooses a specific creature that they have made physical contact with or can vividly imagine, or a list of specifications that a creature may have. For the spell's duration, the caster knows the exact direction leading towards a creature, regardless of obstacles in between. Unless a specific creature was chosen, the nearest creature that matches the type chosen is located.
Locate Object (100 PP)
- The caster chooses a specific item that they have made physical contact with or can vividly imagine, or a list of specifications that an item may have. For the spell's duration, the caster knows the exact direction leading towards an item, regardless of obstacles in between. Unless a specific item was chosen, the nearest item that matches the type chosen is located.