Enchantment Spells

Enchantment Spell Features

Prolong

Each spell's maw has a lifespan which depicts how long the maw will stay open. Prolongation is the pure purpose of enchantment, allowing a spell to continuously affect its surroundings after cast.

Muse I (10X PP)

Muse II (20X PP)

Muse III (50X PP)

Muse IV (110X PP)

Continuum I (40X PP)

Continuum II (80X PP)

Continuum III (200X PP)

Continuum IV (440X PP)

Continuum V (1,000X PP)

Continuum VI (1,900X PP)

Modification

Much as how the art can make spells stay, the Art of Enchantment shows how to take them away. This feature is the only independent use of enchantment without any other arts.

Delay (10X PP)

Permanency

Spells simply stay as long as the caster can keep the maw open. Permanency acts like a stint that props it open until somebody removes it.

Perpetual (100 PP)

Disenchant (50X PP)