Array Spells
Array Spell Features
Bolster
The maw of a spell can be modified and animated in several unique ways. Most often, it ends up as a straight line, though the throat can be circular, a square, anything.
Throw I (4 PP)
- The range of the spell increases by 1 meter.
Throw II (30 PP)
- The range of the spell increases by 10 meters.
Throw III (210 PP)
- The range of the spell increases by 100 meters.
Throw IV (1,200 PP)
- The range of the spell increases by 1 kilometer.
Attach (15 PP)
- The spell's maw attaches to an object or creature within the spell's range. It constantly shares a location centered on the chosen creature or object.
Travel (5X PP)
- The spell's maw travels in a predetermined animated path, chosen by the caster, within the spell's range with a maximum speed of X meters per turn. Creatures and objects are only affected by the spell when they intercept the spell's maw or wake and become no longer affected upon exiting.
Twincast (100 PP)
- The spell gains an additional target. Each feature must be paid separately for new targets and each maw has its own individual wake.