Leveling Up
Leveling Up
When your character has gained enough experience to level up, there's a number of things that will change, and all for the better (probably).
Resetting your XP
The amount of XP needed to level up is 100 × Level, where your level equals Spendable talent points + Body score + Mind score + Soul score.
For example, a level 10 character with 10 Spendable + 4 Body + 3 Mind + 3 Soul needs 1,100 XP to reach level 11. When leveling up, excess XP carries over.
Increasing Subtraits
When your character levels up, you get a chance to increase one of their subtraits, observing the maximum.
On how to use subtraits and their role in your gameplay, see Subtraits
Gathering Talents
With each level, you gain a Spendable talent point. Talent points can be spent to gain talents, from either the core talent trees or from your specific species or subspecies tree. Remember, you don't have to take any talents immediately. You may spend talent points on a talent at any moment, it doesn't even require actions. Although, once you've taken on a talent, the points you spend need to be reorganized into your Body, Mind, and Soul scores. Once you've learned a talent, the maximum for some Subtraits will be increased and your SHP, DHP, or stamina may be increased.
For calculations of maximum SHP, DHP, and stamina, see Resources and Stats.
Finally, if the level you've reached is a multiple of 10, you must choose a specialist talent. Many specialist talents have prerequisites, but as long as you meet the necessary requirements, you may acquire it.
See next: Turn Actions And Interrupt Actions