Conditions
Ailments
When it comes to battle, there are a lot of ways to get hurt, and some pain lingers. Many of these ailments can be categorized and have specific effects.
Conditions
Conditions are specific, standard ailments. Each has its own debilitating effects that work against a creature.
Deafened
A creature afflicted with Deafness has no audible sensation or stimulus. It automatically fails tests that require hearing. It gets a point of disfavor on Awareness tests.
Blinded
A creature afflicted with Blindness has no visual sensation or stimulus. It automatically fails tests that require sight. It gets 2 points of disfavor on Awareness tests. Its Block Rating and Dodge Rating is halved, rounded down.
Unconscious
A creature afflicted with Unconsciousness may be treated as if it is sleeping, unable to use any senses. It cannot take actions of any form. It cannot concentrate or focus. It fails all tests other than those made to end the effect.
Paralysis
A creature that is Paralyzed has minimal control, if any control, over its motor functions. It cannot take actions of any form. It fails all tests that require movement.
Dazed
A creature afflicted with Daze is not able to take advantage of all of its turn assets. It may only use half of its turn actions and half of its interrupt actions each turn, rounded down.
Stasis
When a creature has its DHP reduced to 0, it enters a stasis. While not entirely dead (it's soul is still clinging onto a dead physical body), the creature is actively getting closer to non-existence. On how to not die, see: Entering Stasis
Environmental Harm
There are many ways to get hurt without being in combat, though some of those ways have special effects, more so than your standard bucket of "ouch".
Spell Effects
Suffocation
A creature can go a number of turns equal to their Fortitude score without breathing before they begin to suffocate. For each turn they spend suffocating, it loses 1 Stamina for each turn it has spent suffocating.
Stamina Overpay
If a creature would pay more Stamina than it has available, two effects will trigger: whatever Stamina wasn't able to be paid will be paid with DHP instead. As well, any creature with 0 Stamina is rendered Unconscious. The creature will remain Unconscious until either its Stamina is raised above 0 or it has completed a 6 hour rest. Creatures that rest this way only receive half of their maximum Stamina and half of their maximum SHP, rounded down.
Kinetic Force
When a creature abruptly begins or ends motion at high speeds, such as hitting the ground after falling, it takes Kinetic damage. This damage has unique properties that make it particularly dangerous.
For complete rules on Kinetic damage calculations, fall damage tables, and how damage is applied, see Damage Types.
See next: Resting and Fatigue