Wake Spells
Wake Spell Features
Scope
The most prominent feature of the Art of Wake, scope allows the spell to cover either a two-dimensional area or a three-dimensional area, affecting all creatures within.
Shapeless Extend (5X PP)
- Choose X 1 meter squares anywhere in space touching the spell's maw. The squares must connect to each other. The spell's wake takes any shape fitting within the chosen space.
Square Extend (20X PP)
- The spell's wake increases in a square X meters long across a flat surface.
Circular Extend (35X PP)
- The spell's wake increases in a circle with a radius of X meters across a flat surface.
Shapeless Fulminate (10X PP)
- Choose X 1 meter cubes anywhere in space touching the spell's maw. The cubes must connect to each other. The spell's wake takes any shape fitting within the chosen space.
Cubic Fulminate (60X PP)
- The spell's wake increases in a cube X meters tall.
Spherical Fulminate (100X PP)
- The spell's wake increases by X meters in all directions.
Void
Common with wizards and uncommon with sorcerers, void spaces allow a spell to contain small bubbles of safety, that of which nothing inside the bubble will be affected. This is especially useful for damaging spells centered on the caster.
Finite Void (10 PP)
- The spell's wake ignores a specific applicable target.
Cubic Void (6X PP)
- The spell's wake ignores all applicable targets within a cube X meters tall, positioned anywhere within the spell's wake, facing any direction.
Spherical Void (10X PP)
- The spell's wake ignores all applicable targets in a sphere with a radius of X meters, positioned anywhere within the spell's wake.