Travel

Travel

There are three forms of travel a creature can use on any turn with no further assistance, given it has the ability to do so: Land travel, Water travel, and Air travel.

Land Travel

The most common form of locomotion. Land travel is the distance a creature can walk or run on flat, hard ground with a single Travel action. A creature's Land travel is equal to its Speed score unless otherwise modified.

Land travel can be increased by modifiers from talents, items, or other effects. For example, the Fast talent granted to Elves increases Land travel distance.

Water Travel

Water travel is the distance a creature can swim through a water-like liquid with a single Travel action. A creature's Water travel is equal to half its Speed score, rounded up, unless otherwise modified.

Water travel can be increased by modifiers from talents, items, or other effects.

Air Travel

Generally only available for creatures that can properly maneuver in any direction in an open space, Air travel is the distance a creature can fly with a single Travel action. A creature has an Air travel of 0 meters unless otherwise stated.

Note: The Cambion species has innate Air travel, which is an exception to the default 0 meters.