Inspiration
The inspiration points are temporary homebrew resource, that is given out by the GM for cool Roleplay, great puzzle solution, or creative situation resolution. They can be used to influence the story and go against the rules.
These points are capped at 3, and to be able to get more, they should be used up. They can be used in one of the following ways:
- 1 Inspiration Point
- Proficiency: Give 2 favor on test
- Hero's Luck: Reroll 1 die after knowing the results
- Brace Yourself: Double dodge rating or block rating for whole round
- Second Wind: roll dice with maximum value of up to half of your max Stamina. You restore that much stamina.
- Rule of Cool: Do something against the rules, in the name of narrative.
- 2 Inspiration points
- Resourceful: Instantly gain the effects of a rest
- Against All Odds: Negate or reduce the negative outcome of a test.